slime molds
November 2, 2009, 11:07 pm
Filed under: Biomimetics, Research



these three videos set the discourse for the current building methadology within this latest project, whereby emergent properties arise through the interaction of singular building agents. how can these systems be implemented within the built environment at the scale of an architural proposal? material sciences must look towards biological designs, rather than nineteenth century methods–technology and materiality have yet to catch up to produce such a system. -JB



swarms
October 15, 2009, 11:54 am
Filed under: Biomimetics, Research



huron synergy::autonomous swarm
October 13, 2009, 1:28 am
Filed under: Architecture, Biomimetics, Theory

pr2_final layout_xi


Performing multiple roles within the watershed the main goal of this project aims at cleansing the Huron River, upon which a discourse will be built between the natural ecosystem and the people who inhabit it [the watershed]. Dual functions will result from the architectural structure system; an exploration of transferring information and data into architectural form, and the emergent properties that might arise by the use of a single mass-produced and customizable building agent. Due to the Huron River’s problem with Phosphorus pollution via non-point source runoff, and the scale at which data collection takes place in relation to the area of the watershed, a proposal must be made that reaches outside of the bounds of a traditional single entity. By looking at technological advancement and current trends in both the architectural and governmental programs, building systems outside of the traditional brick and mortar can be synthesized to reach a solution. Numerous fields outside of the architectural profession are already taking advantage of swarm algorithms to produce emergent properties, from traffic systems to shipping routes, yet architecture has yet to expand on this grammar and technology, even though the prevailing tools (parametric modeling) are inevitably headed in this direction. Together, both grammar of swarm algorithms and autonomous agents can be constructed in a manner conducive to life on the river.
To aid in the collection of mass amounts of data, through the creation of an emergent system which carries the flow of information from the local to global scales, the Huron River watershed will be the environment for an autonomous building agent which roams the river banks of dense urban areas, self-assembling into an aggregation which blocks non-point source pollution, cleanses the river, and also creates habitable spaces for recreationists, scientists, and educators/students. Acting as agents in their environment, autonomous building blocks randomly walk and test the river searching for stimuli, in this case Phosphorus, which remains the Huron Rivers greatest threat to aquatic life, culturing rampant amounts of algae growth and depleting oxygen levels uninhabitable by organisms within the river ecosystem. By shear number the agents will be able to cover vast distances, constantly testing the river, creating an up-to-date map of the phosphorus content, pointing to concentrated areas of run-off pollution. Interacting through a distributed peer-to-peer network on the local scale information will be shared by both agents and scientists to help inform the community.
Initially fanning out in random directions from the main “hive” agents will send out a wireless pheromone to its neighbors when the stimuli has been found—a positive test for p15 in quantities greater than 5ugL. Upon receiving the signal, agents from the nearby hive will swarm to this location via the shortest route, self-assembling into a second aggregation at this location. The swarm’s primary and initial goal is simply to aggregate and cleanse the water of phosphorus while also keeping a live analysis of data. The reason for primary aggregation as a main focus for the agents is due to the fact that at their base unit of intelligence they are only interested in their neighbor’s local position and local information. The second phase of the aggregation will involve an optimization in two main areas; human and environmental information exerting influence on form and space within and on the aggregate. The environment factors will lead to a form optimized to its climatic conditions and also keep its relation to the river, which is constantly in a state of flux. The human information transforming the spaces will come in the form of existing and proposed human traffic flows from a relationship analysis of the aggregated site. By carving voids within the aggregate for recreation, science labs, and educational spaces, awareness will be brought to the area in plight, simultaneously creating capital gain through human interaction.
After the site has been reclaimed, and the watershed recovered in this area, the aggregates will disassemble and continue randomly testing the river and repeating the entire process, thus continuing a cycle that will continually keep the interests of both the river and its inhabitants interacting. Emerging from this local interaction of agents on the Huron River could eventually lead to a global system, keeping track of all pollutants on main urban river systems, each adapting in their own way to their particular environment.



aggregation
October 7, 2009, 10:44 pm
Filed under: Biomimetics, Research

aggregation_004

Studying principles of aggregation, influenced by D’Arcy Thompson, Alan Turing and Ernst Haeckel, Andy Lomas uses mathematical aggregation equations to produce beautiful natural organic forms. The other source comes from the exhibition at Museum of Design, Zurich. einfach komplex – Bildbäume und Baumbilder in der Wissenschaft. — 4 September 2005. -JB

Andy Lomas
Paul Bourke



Swarm Architecture II –
October 7, 2009, 9:04 pm
Filed under: Biomimetics, Research, Theory

Swarm_bees_01

an interesting article from 2006, swarm architecture ii. this is a very intriguing article in light of the recent project which will show a design for a system of autonomous agents along the huron watershed. -JB

Space is a computation. Architects design constructs as to structure the movements of information. This is true for the simplest house. Urban planners design strategies as to structure the flow of information in the city. This is true for all cities, big or small. Instead of focusing on the material appearance of spaces which are built after imagining the movements of people, we must pay more attention to the membranes of those spaces in the design process and to the openings in the membranes allowing for the flow of information in whatever form. A door essentially is an on-off switch in the membrane, the movement of stuff is structured as to flow through that door. Doors are open or closed [or half open and half-closed], the spaces are switched on or off, or sort of switched on or off. The membranes are semi-permeable envelopes around a certain quantized volume of space. The semi-permeable membranes let through people, light, heat, cold, small animals, air, radiation, information, food, water, gas, waste, molecules, wind, sun, moist, materials, cars, shopping bags, television programmes, waves, books, paper. A wide range of different materials is coming in through the membranes, another wide range of materials is leaving the space somewhat later. Some things come in through explicit holes, others come in by diffusion, by radiation, by transmission, or are carried by other messengers. Much of it is carried by people, coming in and going out. People are information carriers, they run in, about and out the house. The information they carry out of the house is of different content then the information – in whatever disguise – they take out of their house. The information content and some material properties of incoming information is changed inside the space. This space can be considered as a content transformer, it digests the incoming material / information. Taken to the extreme all material is a form of information, and taken even further all information is a form of computation. Thus space computes information. The question to be raised here is: does the space compute or do the people in the space compute? In the context of Swarm Architecture I understand human action in such a way that it must be the space which does the trick. The space is full of more or less active components, many of them communication with each other, many of them interacting with certain intervals, and many of them interacting in real time. I see people as drivers of the space when looking at it from a certain distance. To understand this better you may imagine a highway with cars running on it. When one finds oneself inside this traffic system, one always refers to the other players as cars. You always would state: that car came from the right, there goes a Ferrari. The cars are the players in the traffic system, and these cars are eventually driven by someone, but they are only their operators, they basically function as programmes running the car. So the car is the flocking bird in the traffic swarm, and the person is a member of the running car, and not a member of the highway traffic system. How can we look at space with this in mind? Then it is the space itself that behaves and acts, as driven by their programmes and executed by a variety of actors, among them people, but also light bulbs, refrigerators, vacuum cleaners, sofa’s, shopping, bookshelves, tables and chairs. They all move or are moved inside a certain space. In the mind of the Swarm Architect, all actors / players behave in relation to each other following a set of simple rules. And it is the space which defines the workspace of the players. Seen from further away this space interacts with other spaces. Then you loose track of the swarm of interacting players within the space with their semi-permeable membranes, and you are monitoring a swarm of interacting spaces. And the human people flow through this from space to space, from car to space, from small space to vast space. Seen from the point of view of space, people operate on the space as if they operate a computer. Just like the computer does the computation, the space performs the computation and transforms the information content of the information / materials absorbed into it. People also compute in their own domain: they feed on vegetables and meat, they eat and drink, they absorb sounds and light, they smell and sense. People compute that information and spit out information in a different format. People are transformers, just like spaces are transformers on a meta-level as seen in relation to people.

Now that we have left behind the anthropocentric world view, which states that people are in the centre of knowledge, and now that we have accepted space and people as equal players in the field, we can start thinking of another approach towards architecture. Now we can build up a language of Swarm Architecture [SA from now on]. In SA people interact with people, books interact with tables, paper interacts with people, all are active players in a complex adaptive system called a car, a space, a home, a street, a city… “

-author/article



huron synergy::autonomous swarm
October 6, 2009, 9:20 am
Filed under: Architecture, Biomimetics

552_p2_watershed Layout_01b

thousands of autonomous building blocks roam the huron watershed, testing for pollution. walking in random directions near the protected riverside banks, the building units send out an alert when the stimuli has been found–a positive test for one of the rivers known pollutants. sending out a wireless transmission to the the units neighbors within the nearby network, the units swarm to aggregate at this location. aggregation of the units leads to an increased presence in the cleaning of the river, with additional testing capabilities. out of the aggregation of building units, they assemble themselves around architectonic spaces by forming an exoskeleton around the programmtic voids. these spaces within the swarm are carved; labs, educational facilities, and recreational opportunities. by aggregating into a habitable structure, the aggregate also performs the task of rebuilding the capital for watershed region being rehabilitated, by creating a recreational space for the peoples of the region. these building units are built off site, require no digging into the watershed, and adapt to the ever-changing huron river system. when the area is recovered, the swarm will leave the location in search of other sites, testing randomly up-and-down the watershed. to fully protect the watershed and cover its spread, swarms of building units are located the full ength of the river. areas immediate to the banks are reserved for watershed preservation, eliminating the impervious boundary between to the built and unbuilt landscapes. the new interstitial spacs are the boundaries for the swarms to perform their tasks. acting within these swarms are the residents and scientists living, working, and playing on the river. as the units are sent out into the field, randomly testing nearby locations on the watershed, a unit will report back to the “hive”, at which point the units swarm to the location creating a new secondary aggregation at that location. the building units will stay at that locale until the infected area has been rahabed, through both phsyical and monetary means. via wireless signal, building units are connected to a peer-to-peer network, communicating amongst themselves and with the technicians. information is traded via a distributed network from one unit to its neighbors. the units emerge because each cell looks at its neighbors for cues about how to behave.



artificial paradise
September 3, 2009, 11:36 pm
Filed under: Biomimetics, Technology

ARTIFICIAL PARADISE, Inc from Jp Frenay on Vimeo.

an interesting video by Jean-Paul Frenay



fractal city|growing place
August 29, 2009, 2:46 pm
Filed under: Architecture, Biomimetics, Competitions

fractal forest_concept1b

the fractal forest|growing place project is one concept for the third institute of advanced architecture competition–the self sufficient city. more information on the project will be available as the competition unfolds. this is one of many ideas for the competition, as we will explore the urban edge and its relationship to emergence. meanwhile, hoping to stir up more debate in the contemporary field of architecture, a competition entry has been submitted for the third year to the lifecycle building challenge. -JB

yale_fractals

rice_fractals

chaos_fractals

fract_geom



fractal natures
August 28, 2009, 3:07 pm
Filed under: Biomimetics

a pictoral biography on the nature of fractals. this is a short list of the physical found on earth…

fractal natures
glacier milk 2



Vitaceae
August 27, 2009, 10:36 am
Filed under: Biomimetics

Cross section through Vitis labrusca [a grape]