[mi]nervousystem will be in the rouse[d] exhibition at gallery 555 in (5716 michigan ave) detroit michigan on september 26th. the opening reception is at 7pm with a guest speakers from P-A-T-T-E-R-N-S @7:30. all participants in the competition as well as jurors will be exhibiting their work. below is a list of these exhibitions;
Dave Pigram/SUPERMANOEUVRE
Michael Ashley/MASH-ARKT
Skylar Tibbits/SJET
Jason Johnson/FUTURE CITIES LAB
Brian Dubois/237AM
Peter Macapia/DORALAB
Dave Jackowski/ALVATRON STUDIO
Marc Fornes/THEVERYMANY
Tom Wiscombe/EMERGENT
Andrew Kudless/MATSYS
Matias del Campo,Sandra Manninger/SPAN
Mark Bearak/ARCHITECTURE COLLECTIVE
Nick Pisca,Kieran McCaughey/0001d
John Kinnunen/ARCHIOPOLIS
Ren Huang/
Xiaojun Bu/ATELIER ALTER
Ezio Blasetti/
Wes Mcgee/
Mitch Joachim/TERREFORM1
Ludovico Lombardi/LDVC/Zaha Hadid
PAUL PREISSNER ARCHITECTS
Michael McCune/
Alisa Andrasek/BIOTHING
Somnath Ray/
Mark Collins,Toru Hasegawa/PROXY
Roland Snooks/KOGGUGIA
Bryan Cantley/FORMuLA
Chris Perry,Marcelyn Gow/SERVO
GAGE CLEMENCEAU ARCHITECTS
Dumëne Comploi

For the eVolo:09 Skyscraper Competition, Archimorph will be working to develop a project by the January deadline. Also we will be in attendance at the 2008 ACADIA Conference Silicon + Skin in Minneapolis, MN.

For the 2008 Smart Geometry Conference in Munch, Germany we are submitting our “Cultivating Spaces” proposal. We will be developing a paramatric model in Generative Components that is responsive to a complex set up constraints, such as; environmental data, human behavior, spatial qualities, economy, and fabrication. More details will be posted later as they are available.
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The boards from the 2007 IaaC Competition have been posted on archimorph.com, as well as on the BSU website i-Made – http://bsu.edu/imade.
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The presentation boards have been submitted to the 2007 IaaC Self-Fab Home Competition. The presentation boards, new graphs, images, and a powerpoint shall be posted at a later date. The site will now switch gears focusing work towards the genetic evolution script of these structures, which is ongoing and will continue to be researched and fine tuned.

Yesterday in Indianapolis we began to write the L-System script for Generative Components. Using C# and Rhino Visual Basic we worked on writing an L-System that would be ran thru a genetic evolution code and then put into GC. Fitness Criteria, based of climatic conditions and inhabitable space, would be used to filter out the millions of possible evolutions that this code would produce. After Nth generation a building would finally evolve into the optimal structure for its environment –throwing away any all possible combinations which do not make it. Users would then be able to pick from say nine different homes which were the highest optimal houses that met the fitness criteria. These could then been shared from user to user via the peer-to-peer network. Once the house was constructed it would be constantly adapting to the environment, and our end for the project this means a working model based off climatic factors in GC. Early on in the project we discussed how this building might evolve, with a GUI much like Biomorph Land. This project is definitely headed in the write direction and we shall continue to work on the script for the genetic evolution of our building. A working parametric model was also built using Generative Components.
-”Thank You” for the help and collaboration” to our friends at BSU.
Bottom-up control begins at the molecular level through manipulation of the basic component, the nanobot. At the nanometer scale one will see convergent assembly lines generating nanobot components fueled by carbon split from CO2, and driven by carbon based nano-processors1. These self-replicating nanobots are chained together by nanotubes which simultaneously provide a way of transporting the newly formed nanobot parts. As the nanobots begin to emerge, their spatial orientation is mapped through a recursive Lindenmeyer System2.
After the nano-system develops into a structure quadrillions of nano-processors link, and the basic structural form becomes static. Top down control factors now begin to manipulate the basic form. The inhabitants can decide what kind of spaces are needed inside their dwelling. And if, over time, their needs change, the house can change as well. That brings us to the question of what the building becomes whenever no one is home. Does it still need to be a house?
The structure is inherently a-contextual while remaining site specific as it transforms to find the best solution for that particular place and time it inhabits. It takes shape based on precipitation, temperature, wind speed, and sun position3. If there is a heavy rain, the structure will deform into a capillary system with rivulets leading to a collection pit to collect rainwater. This capillary system would also allow for air and waste to pass through. Whenever the temperature changes, the surface area will adapt accordingly. If the temperature dips, then a surface will thicken to collect heat. The dwelling will also adjust to allow for other passive systems, such as solar heating, thermal mass effect, natural ventilation, direct evaporate cooling, and indirect evaporate cooling. The net result is a building that can exist in any environment through adaptation to present climatic conditions.
The third major factor in the formation of the structure involves a peer-to-peer connection with other structures. The dwelling can connect with other dwellings locally, regionally, and globally in order to obtain the optimum configuration. If one house works better than another, then that person can share that formation with everyone else on the network, and others can choose to upgrade using the information. This also provides a chance for urban planning. If the structures can share data, then they can work together to form whole neighborhoods, or even cities.
1 10-10 details of the nanobot systems are currently in 3dsmax production. Images of this work will be posted as they arrive
2 An operating Lindenmeyer System has been implemented in 3dsmax and the emerging forms are being evaluated for potential. It has not yet been possible to implement the L-System in Generative Components. Is it possible to develop an L-sys in that environment?
3 The parametric capabilities of Generative Components makes it a desirable place to explore climatic interaction with our form. Without an L-system in GC, we are attempting to recreate our form in that platform using exported point data as scaffolding. Currently the team is also working on creating a solar-path in Generative Components. Another possibility is the combination of an L-Systems script with a script that incorporates climatic conditions–this will enable our structure to grow naturally to the surrounding environment. Finally, how exactly will the remaining climate data be scripted?
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Data has been gathered from the four different sites(Alaska, Australia, Spain, and Brazil), located throughout the world. Minumum, average, and maximum annual temperatures and rainfall have been graphed out. At this point we would like to show four different structures for each of the four different cities. The four different structures would represent the four different seasons of these particular sites. It has also been brought up, that we should show a multitude of different structural shapes which might also be possibilities for other sites throughout the world. This climate data(temp, precip, and wind) combined will produce a structure that is efficient with its environment. Wind currents will also be taken into account to help maximize efficiency and streamline the design. The idea remains that our structure will grow, based on a natural growth algorithm (the L-Sytem), which will then deform based on its enviromental surroundings. To show graphically how these environmental effects affect our structure, and maximize it’s efficiency, we will be using the program Ecotect. It is our wish to show some of this data on our boards. We are also attempting to map out the solar paths in GC, which we can then use to change our structure in real time, changing the input at the click of a button. Solar paths have been mapped out in AutoCad, and the numbers put into Excel. These numbers can then be used as points in GC, to build a path that a point(the sun) can follow, which will then deform our structure based on its particular point along the path.
Work is still being done to produce the first two boards- explaining the nanobot and the peer-to-peer relationship that these structures will be linked by. The work on the L-system algorithm has slowed due to its difficulty and time constraints, but this is still the route we would like to take– letting our structure grow naturally. It is also our wish, that in the future a script will be written and put to these structures which will allow them to evolve– which is the only way they can truly be optimzed. Images will be posted within the next few days mapping our progress with ecotect and the presentation boards.
Capillary Graphics Example: 1 2 3
Blowup Detail Example:1
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At Monday night’s meeting we discussed where we are headed with our project and our presentation boards. Currently we are working to produce a digital 3d model of the nanobot (and associated parts) in 3ds max for the presentation models and diagrams. For the structure we are working with Bentley GC. Our idea for Bentley is to deform a box (made up of a grid of points), based on certain criteria. The structure will read; temperature, precipation(rainfall/snowfall), wind conditions, sun angle, and latitude/longitude. It will also calculate internal conditions such as desired layouts, number of persons living there, and BTUs. All of these factors will be calculated which will then deform the box to a shape and layout which is defined by these values. Four example cities have been picked, which will set up different climate conditions for our structure. The Climate Information is available via the link. Solar and Wind analysis programs will be used to model these effects on the structure.
We also discussed how we are going to layout our boards and what information we are going to need for them. Our plan right now is to make the boards in the same manner we are making the structure, from the bottom up. This will show the nanobot at it’s smallest scales; from breaking up of molecules and nanotube connectors, to forming the actual walls and capillary systems. This will be done by showing the process and at the same time showing blown up details and sections of the nanobot itself. Each board will be layed out to explain a different part of the project–nanoarchitecture, digital database/user interface, and structural changes due to climate. How the user interacts with this structure, and vica versa, was also discussed.
Our next meeting is set before the end of the week (Friday). Here we will be gathering more data, as well as showing our preliminary models, and fine tuning our structure in Bentley GC. Until then we will be modelling, working on the scripting for the structure, and gathering more data for the scripting.
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We are interested, then, in everything from the intelligent application of traditional techniques to advanced digital processes in which digital fabrication entails the use of computers not only as design tools but also as tools for self-production.” IAAC Website
Focusing on the high-tech portion of the brief we are considering a flexible building skeleton
that can be initiated by the user and adapt and transform over time. Environmental cues and user behavior would determine the size, shape, and performance of the structure. As the structure optimizes itself in relation to the climate it has been situated in, and in relation to the movements of the inhabitants, data would stream to the Internet. This information would compile into a database that records top-performing building shapes and sizes and further optimizes existing and future structures.
Secondary ideas about initial shape of structure
1. With Biomorph land from Out of Control in mind, the user would be presented with an
initial selection of nine structure types. The user would select preferred aesthetics and eventually
arrive at a unique structure. This selected structure would form on site through digital control of
the flexible skeleton and then continue to optimize over time.
2. A second idea that could potentially be incorporated into the first would be to allow users to
select structures from a catalog of known architectural forms. Villa Savoye, Bachelor House,
whatever. The house would then optimize over time and destroy the original form. Nanobot
paint was under discussion for the implementation of this idea.
We have decided to allot another week or two to research before we begin to model anything. The IAAC website implies a preference for low-tech solutions in some places
(encourage individuals all over the world to build houses with the means available locally). We might consider revising this initial proposal. And at any rate we still need a clearer idea.