these three videos set the discourse for the current building methadology within this latest project, whereby emergent properties arise through the interaction of singular building agents. how can these systems be implemented within the built environment at the scale of an architural proposal? material sciences must look towards biological designs, rather than nineteenth century methods–technology and materiality have yet to catch up to produce such a system. -JB
Filed under: Research


an image from a parametric model which tracks solar position to maximize algal bloom cultivation within a module. at this stage of the design, the modules are populated across the entire surface, but the next iteration will allow other external influences (information from program, context, and climate) to effect the surface and distribution of the module based on the program. other means of algae production and materiality are simultaneously being explored with aggregations. -JB
Filed under: Research

beautiful nature-inspired photography from Richard Barnes. the image above is a photograph taken by Richard of a hooded orioles nest.

Initial phases for a project which houses educational facilities, analytical labs, and a watershed council office. The buildings membrane, in on form or another, will focus on the collection and filtration of non-point runoff and river water, which will be collected to cultivate algal blooms –producing biomass energy. More on the project will be released soon. The autonomous swarm project will be shifted for use in an upcoming competition.-JB

…however this system is not intended for today[the present/past], or tomorrow[near-future], but looking further into the future (say 20 years) when the phosphorus pollution is foreseen to be at its highest rates, and by this time there will be even newer unimagined technologies, some of which are already proposed and in testing. Already today there are “apps” for i-Phones and other mobile devices; it is not a stretch to say that an application could not be downloaded to a mobile device to have a real-time view of where these autonomous units are located and where they are aggregating.
This project is aimed at the investigation of a new structural system which questions what it means to be architecture, the roles of the architect/designer, and who should be the recipient of such designed spaces. It is only intended at this time to create a discussion with a focus on the exploration of how an architectonic form and/or space can adapt to information within its environment, whether they be human or environmental. The archetype thus tries and explores the parametric capabilities of a building to receive and adapt to this influx of information. To truly understand function of this system you must understand its structure, both in its material systems and structure of grammar, to which this project will take closer look at structure, and how it can become smart to its surroundings following a self-assembling entity. This project aims at opening up a discussion on the future of building technologies and the role they will play in the evolution of architecture due to the mass implementation of digital parametric modeling as a toolset in light of an ongoing paradigm shift in the field.
As young students of design and architecture have increased interest in parametric modeling and become increasingly digitally trained, they [the designers] now will aim at bringing their architecture to life as it is within in the realm of the digital. Architecture is simply a derivative of the tools available to the designer; t-squares, rulers, units of rectilinear proportioning and other rigid tools of visualization for past generations created the building block architecture we now live in and are a direct result of the tools used in their creation. Presently with new digital modeling tools our architecture becomes a result of these tools, however hidden within the virtual we lack the building techniques and systems to make a truly dynamic building system in the real world.
We are stuck with only capturing a moment frozen in time of this architectural product. Dynamic adaptable forms have many examples which can be found in nature, from its geometry to its systems that can help us to achieve this new architype.
As for the grammar of spatial and structural investigations, swarm intelligence has already been investigated by multiple researchers, most famously for the use of the traveling sales ant, whereby the digital ants find the fastest routes to the food source. This has been used to create more efficient shipping routes, traffic light networks, and telecommunication systems. Other practices have already seen this natural bottom-up approach beneficial to their problems; however most within the architectural practice have not come to grips with these realities. How can this system be beneficial to architecture? With today’s standard building methods and materials this cannot be imagined to fruition, however with materiality and systems research into the biological processes we can conceive this new archetype. Form follows function, and likewise forms follow the sum of its components, which the current arrays of modules, such as the CMU and 2×4, are unsuccessful at achieving to become a dynamic system—they remain static and unchanging, a product of the Industrial Revolution trying to break down a larger object into the sum of its parts which are more manageable and mass reproducible–we now seek dynamic adaptation and customizability.
Research has been ongoing by NASA to create autonomous robotics for Mars. Dynamic systems such as these are no longer a simulation stuck within the virtual; they are actually being created and funded. As with most commercially available products, their initial phase started within the research by heavily funded agencies such as NASA and the ARMY. Adding to the fact of this research Moore’s Law, we can imagine that within the next 10-20 years this technology will become less bulky and optimize to a formal product. Like the 2×4 and the steel-tee before it, this too can become a building component. Modular in its mass production, but adaptive and responsive to its environment with the capability of customization on a massive scale based on the simplest change at its base level. A building system such as this can begin to create a responsive architecture to its environment, and adapt to the changes surrounding it. To achieve architecture from this building unit the system would need to also be self-assembling, aggregating into a habitable structure. Most modular units lead to redundancies which occur in structure and form, ultimately leading to a sterilization and homogenization within the built environment, where architecture should actually be diverse and adaptive to its environment. This system of actuators and sensors, give the ability for large-scale change to happen to the system based on a simple change in the rule-set or stimuli being fed to the units, creating amorphous surfaces surrounding programmatic voids, which are in fact a response to its environment. Housing sensors to read both environmental and human change in the environment, these individual units can asses the situation at the local scale, ultimately affecting the regional.
Many questions are raised within this project such as; exactly where and how do people and the human factor play into this autonomous role of an external agent? How do they influence swarm, or how is the swarm influenced by the person? Where do architects and designers fit into the equation? Do we need them in certain instances? Many uses for swarm intelligence theory has been named, from shipping routes to manufacturing models, but little to no projects have posed the possibility of these models being used for architecture, even though when seeing such models as autonomous robotic swarms, they do not envision this as part of their daily lives within the built environment. Why is this? Is it because humans simply do not relate to this seemingly foreign system, especially one that would become their dwelling or a part of their created environment? Many do not believe that there is a natural ordering system that could achieve the same or better results. Humans hold similar emergent and mathematical properties which can be found in them as can be found in ant colonies, but in fact we are different, we have a much higher level of intelligence [than ants], yet while comparing building methodologies our singular “hives” are much less efficient than their [the ants] models. Some disclaim the fact that we may in any way or shape be comparable to the mathematics of nature and of insects—perhaps this could be a reason for dismissal of such approaches to building systems and design practices. Many portray this in the future as being the means to our end, the day that the robots take over and we are no longer left to think or create for ourselves. Many speculations and assumptions can be made, but we and our systems that we have created are so intertwined can we not say that now? From electricity to automobiles, we are so connected with our devices that it is hard to picture ourselves and lives without them. This however does not give cause to handing over the built environment away to robotic edifices. So what does? It is a new building system, and there is an emerging paradigm shift, so opinions are not easily shifted, but the simplest analogy is if one were to try and explain to someone the power of personal computing in the twenty-first century to someone who is looking at the invention of the Comptometer–unimaginable. People probably laughed at the man who told them one day you would be able to watch reruns of actual filmed footage on a screen in a box… or maybe they didn’t. As Albert Einstein said, ’insanity is doing the same thing over and over again and expecting different results’, so we must challenge our current way of thinking, and explore new possibilities creating new discourses in an enlightenment of architectural practice and techniques, trying to find a more efficient system– which means we must look at all possibilities no matter how radical or mundane, not just a select few as seen fit by the select few.

Studying principles of aggregation, influenced by D’Arcy Thompson, Alan Turing and Ernst Haeckel, Andy Lomas uses mathematical aggregation equations to produce beautiful natural organic forms. The other source comes from the exhibition at Museum of Design, Zurich. einfach komplex – Bildbäume und Baumbilder in der Wissenschaft. — 4 September 2005. -JB

an interesting article from 2006, swarm architecture ii. this is a very intriguing article in light of the recent project which will show a design for a system of autonomous agents along the huron watershed. -JB
Space is a computation. Architects design constructs as to structure the movements of information. This is true for the simplest house. Urban planners design strategies as to structure the flow of information in the city. This is true for all cities, big or small. Instead of focusing on the material appearance of spaces which are built after imagining the movements of people, we must pay more attention to the membranes of those spaces in the design process and to the openings in the membranes allowing for the flow of information in whatever form. A door essentially is an on-off switch in the membrane, the movement of stuff is structured as to flow through that door. Doors are open or closed [or half open and half-closed], the spaces are switched on or off, or sort of switched on or off. The membranes are semi-permeable envelopes around a certain quantized volume of space. The semi-permeable membranes let through people, light, heat, cold, small animals, air, radiation, information, food, water, gas, waste, molecules, wind, sun, moist, materials, cars, shopping bags, television programmes, waves, books, paper. A wide range of different materials is coming in through the membranes, another wide range of materials is leaving the space somewhat later. Some things come in through explicit holes, others come in by diffusion, by radiation, by transmission, or are carried by other messengers. Much of it is carried by people, coming in and going out. People are information carriers, they run in, about and out the house. The information they carry out of the house is of different content then the information – in whatever disguise – they take out of their house. The information content and some material properties of incoming information is changed inside the space. This space can be considered as a content transformer, it digests the incoming material / information. Taken to the extreme all material is a form of information, and taken even further all information is a form of computation. Thus space computes information. The question to be raised here is: does the space compute or do the people in the space compute? In the context of Swarm Architecture I understand human action in such a way that it must be the space which does the trick. The space is full of more or less active components, many of them communication with each other, many of them interacting with certain intervals, and many of them interacting in real time. I see people as drivers of the space when looking at it from a certain distance. To understand this better you may imagine a highway with cars running on it. When one finds oneself inside this traffic system, one always refers to the other players as cars. You always would state: that car came from the right, there goes a Ferrari. The cars are the players in the traffic system, and these cars are eventually driven by someone, but they are only their operators, they basically function as programmes running the car. So the car is the flocking bird in the traffic swarm, and the person is a member of the running car, and not a member of the highway traffic system. How can we look at space with this in mind? Then it is the space itself that behaves and acts, as driven by their programmes and executed by a variety of actors, among them people, but also light bulbs, refrigerators, vacuum cleaners, sofa’s, shopping, bookshelves, tables and chairs. They all move or are moved inside a certain space. In the mind of the Swarm Architect, all actors / players behave in relation to each other following a set of simple rules. And it is the space which defines the workspace of the players. Seen from further away this space interacts with other spaces. Then you loose track of the swarm of interacting players within the space with their semi-permeable membranes, and you are monitoring a swarm of interacting spaces. And the human people flow through this from space to space, from car to space, from small space to vast space. Seen from the point of view of space, people operate on the space as if they operate a computer. Just like the computer does the computation, the space performs the computation and transforms the information content of the information / materials absorbed into it. People also compute in their own domain: they feed on vegetables and meat, they eat and drink, they absorb sounds and light, they smell and sense. People compute that information and spit out information in a different format. People are transformers, just like spaces are transformers on a meta-level as seen in relation to people.
Now that we have left behind the anthropocentric world view, which states that people are in the centre of knowledge, and now that we have accepted space and people as equal players in the field, we can start thinking of another approach towards architecture. Now we can build up a language of Swarm Architecture [SA from now on]. In SA people interact with people, books interact with tables, paper interacts with people, all are active players in a complex adaptive system called a car, a space, a home, a street, a city… “

We have been interested in ANTS for some time, and were looking at this technology in development by NASA at the start of the IaaC2 competition in 2007. This time around ANTS is being looked at again for the Huron Rivershed project: autonomous swarms. This technology offers a multitude of opportunities for building technology in architecture and the built environment. This technology is currently also being developed for use by soldiers in the ARMY, and if technology stays true to Moore’s law, the rather bulky construction, will undoubtedly become more lean and flexible. As the project unfolds more information will come available as to our take on the building system and it’s use in our project. -jon bailey
‘ANTS is an acronym for Autonomous Nano-Technology Swarm. ANTS technology builds on and advances recent trends in robotics, artificial intelligence, and materials processing to minimize costs and maximize effectiveness of space operations. A tetrahedron is a pyramid with three sides and a base. The tetrahedral pyramid shape is a fundamentally stable structure and the simplest space-filling solid. The short answer is by moving the center of mass in a direction just off to the side of a target in the direction of a tetrahedral side until the tetrahedron tips over in that direction, and then moving the center of mass in the direction of an adjacent tetrahedral side just off to the other side of the target until the tetrahedron tips over in the other direction. The center of mass is moved off-center by lengthening and tilting above ground struts in the direction of alternating adjacent sides, creating a flip/flop motion.’ -NASA
